Practice puzzles
Each puzzle shows a table and a rack. Find the move that plays the most tiles, then check the answer or open it in the solver.
Extend a run
Hint
Look at the end of the red run.
Show the answer
Play 1 tile (6 points). The table ends up as (your tiles outlined):
Split a long run
Hint
A run of six can become two runs of three or more.
Show the answer
Play 1 tile (4 points). The table ends up as (your tiles outlined):
Borrow from a group of four
Hint
A group of four still works with three tiles.
Show the answer
Play 2 tiles (19 points). The table ends up as (your tiles outlined):
Turn runs into groups
Hint
Two orange tiles can’t make a run on their own. What if the table were groups instead?
Show the answer
Play 2 tiles (9 points). The table ends up as (your tiles outlined):
Free the joker
Hint
The joker is standing in for a tile you have.
Show the answer
Play 3 tiles (33 points). The table ends up as (your tiles outlined):
Make your first meld
Hint
You need 30 points from your own tiles. Every set you lay down counts.
Show the answer
Play 6 tiles (36 points). The table ends up as (your tiles outlined):
Made up your own? Enter any position in the solver. More tips are on the strategy page.