Tile Rummy Solver

Practice puzzles

Each puzzle shows a table and a rack. Find the move that plays the most tiles, then check the answer or open it in the solver.

Puzzle 1 · Easy

Extend a run

Table345 777
Rack62
Hint

Look at the end of the red run.

Show the answer

Play 1 tile (6 points). The table ends up as (your tiles outlined):

3456777
Puzzle 2 · Easy

Split a long run

Table234567
Rack49
Hint

A run of six can become two runs of three or more.

Show the answer

Play 1 tile (4 points). The table ends up as (your tiles outlined):

2344567
Puzzle 3 · Medium

Borrow from a group of four

Table8888 123
Rack9104
Hint

A group of four still works with three tiles.

Show the answer

Play 2 tiles (19 points). The table ends up as (your tiles outlined):

1238888910
Puzzle 4 · Medium

Turn runs into groups

Table456 456 456
Rack45
Hint

Two orange tiles can’t make a run on their own. What if the table were groups instead?

Show the answer

Play 2 tiles (9 points). The table ends up as (your tiles outlined):

44445555666
Puzzle 5 · Hard

Free the joker

Table10☺12 456
Rack111111
Hint

The joker is standing in for a tile you have.

Show the answer

Play 3 tiles (33 points). The table ends up as (your tiles outlined):

45611☺11101112
Puzzle 6 · Easy · First meld

Make your first meld

TableEmpty: this is your opening play.
Rack1011121117
Hint

You need 30 points from your own tiles. Every set you lay down counts.

Show the answer

Play 6 tiles (36 points). The table ends up as (your tiles outlined):

111101112

Made up your own? Enter any position in the solver. More tips are on the strategy page.