Tile Rummy Solver

The first meld (30 points)

Your opening play has its own rule. Until you make it, you can't touch the table at all.

The rule

Your first play must be one or more valid sets, all from your own rack, worth at least 30 points in total. Each tile is worth its number. You add up every set you lay down that turn.

What you can't do on the first meld

Once your first meld is down, some groups let you keep playing on that same turn, and others make you wait a turn. Agree before the game.

Jokers in the first meld

A joker counts as the number it stands for. In 9☺11, the joker is a 10, so the run is worth 30.

If you can't make 30

Draw one tile and your turn ends. That's common in the first few rounds. Keep your high tiles together, because they get you to 30 fastest.

Tips

Let the solver check

In the solver, mark your rack in step 2 and tick First meld. It finds the highest-scoring opening play from your own tiles, or tells you to draw if you can't reach 30. Try this example.

House rules: some groups play with a 50-point first meld or no minimum at all. The solver uses the standard 30.